The matches I played had no discernable lag. The ping-times for your opponents are shown so you can be somewhat assured of a smooth match. There are ranked matches too for those die-hard competitors. You have a few options to play with, like a quick match, a custom match where you can choose between different game parameters, and create your own match. Capcom’s done a fantastic job with online matches. This applies to both games, which came in handy since I hadn’t played these games in years.Īfter you have had your fill with the arcade mode of the games, you might want to try your hand at online multiplayer. All the moves can be referenced from a menu when you pause the game during a match. If you want to warm up a bit before jumping into a game, there is a training mode where you can select what characters you want and practice their moves without worrying about the AI fighting back. There are well over a hundred different things to unlock, so if you’re a completionist there is a lot to work for. As you play and complete in-game “Challenges”, you gain points that can be used to unlock bonus content from “The Vault”, such as concept art of all the characters, ending movies, codes for unlocking hidden characters, or to unlock them completely so you don’t need to enter the codes. So the bundled games have been perfectly ported in all their arcade glory into this neat package, but there is more to it than just the games. It should be noted, though, that as a product of the arcade era, these games can be quite difficult – downright cruel at times, particularly against the final bosses. What I liked about MvC:CoSH was its multiple hidden special characters that could be unlocked by doing a pattern on the character select screen. This game also has two-character teams where you can swap them in and out (the character off-screen can gain some of their health bar back slowly, so it introduces an extra level of strategy to the game). However, you now have “assist” characters randomly assigned to you that you can call into battle briefly. All moves stayed basically the same from MSH, but the gem system had been taken out. A good selection of Marvel characters are still there too from the first game, with some newcomers as well. MvC:CoSH, released in arcades in 1998, introduced Capcom characters from other titles that Capcom produced, like Mega Man, Strider, Darkstalkers and Captain Commando, with a few other characters from the Street Fighter universe to round it out. Honestly, the game looks really dated, and despite having some great ideas with the gem system, some characters do suffer from balancing issues. The end bosses are still there too with Dr. MSH comes complete with its original line up of Blackheart, Captain America, Hulk, Iron Man, Juggernaut, Magneto, Psylocke, Shuma-Gorath, Spiderman, and (my personal favorite) Wolverine. They are one-shot uses that do come in handy, and creates an interesting dynamic where you try to knock the gems off your opponent to grab for yourself if you use the right move. MSH which was released first in 1995 has the “Infinity Gem” system, where gems of different abilities – such as healing, super armor, or more powerful attacks – drop and you are able to use in battle if you hold possession of them. There are a few differences between the games that change things up, though. A power bar fills as you play, which you use up to perform super attacks. Most moves involve quarter-circles, half-circles, or charged moves followed by a punch or kick button. You can also allocate a button each for all three kicks or all three punches, to make performing super moves a bit easier. Both games in the bundle play like your typical early Capcom fighter, with three punch buttons and three kick buttons varying in strength. Both Marvel Super Heroes (MSH) and Marvel Vs Capcom: Clash of Super Hero’s (MvC:CoSH) are bundled together with a bunch of extra content. Just as the fall rush of games has begun, Capcom has released Marvel vs. But what could make a 2D fighter more interesting? How about a 2D fighter involving some of your favorite Superhero’s? If that’s not enough, how about a having both Marvel and Capcom characters battling it out? As a comic geek (you should see my old collection), this seemed like a match made in heaven.
New games were plenty with Capcom leading the charge. Throughout the 1990’s it sometimes felt like I spent half my time in the arcades, and after the success of Street Fighter II, there was a ton of fighters to play.